by Game of Review Team · published 2026-09-25 · updated 2026-09-27
WARDOGS is BULKHEAD's pitch for what a hundred-player tactical shooter should feel like: three factions, one contested control zone, guns, vehicles, and aircraft all thrown into the same chaotic pot. It launched into Early Access on September 10 through Team17 for $39.99, and it's already racked up over 55,000 Steam reviews sitting at a "Very Positive" 8/10 overall. That headline number is real, but the ten most recent reviews we read tell a more complicated story than the aggregate score lets on — this is a game people are genuinely enjoying and getting frustrated with in the same breath. It's also worth flagging up front that WARDOGS is Early Access, not a finished release, so a lot of what follows reads less like "broken game" and more like "promising foundation, unfinished house."
Pros
- The core gunplay-plus-vehicles loop hooks people hard — several of the most recent reviewers have already logged 35-100 hours, which is a better signal than any star rating
- Multiple reviewers describe it as the most fun they've had in an FPS in a long time, with one comparing it favorably to a cleaned-up mashup of Escape from Tarkov and Battlefield
- Piloting and aircraft sections get singled out as a genuine highlight rather than an afterthought
- The scale itself is the selling point — a hundred players split across three sides fighting over one objective produces the kind of chaotic, memorable firefights smaller lobbies can't replicate
Cons
- Ground vehicle handling is the single most repeated complaint — reviewers describe cars and trucks as floaty and traction-less, more like driving on ice than a tactical shooter's vehicles
- Only three maps are available at Early Access launch, and reviewers note the actual fought-over combat zone is a small slice of each map's total footprint
- Loadouts and gear are locked behind a leveling system that several recent reviewers feel undercuts what the beta already offered for free
- Cheater reports show up more than once among the most recent write-ups, which is a bad sign this early into a game's life
- A vocal minority of recent reviewers call the game overhyped relative to what actually shipped, with at least two explicitly telling other players to skip it for now
- A couple of reviewers feel the gunplay itself, while serviceable, isn't as sharp as the genre's best and leans more on scale and chaos than on precise shooting mechanics
Performance & PC
The minimum spec calls for a GTX 1660 or RX 590, 16GB of RAM, and a mid-range quad-core CPU for 1080p at 60fps with upscaling leaned on; the recommended tier bumps that to RTX 3070-class hardware for 1440p at 70fps or better. Combined with a 50GB install, that's a fairly demanding ask for a shooter still in Early Access. Of the ten most recent reviews, only one raised performance in general terms, without specifics like crashes, freezes, or stutters attached to it — so it doesn't read as a widespread stability problem based on this sample. Nobody in the batch mentioned Steam Deck or Linux behavior either way, so treat that as untested rather than confirmed. The technical complaints that do repeat aren't about the game falling over; they're about the ground vehicles feeling unfinished and hard to control, which reads more like tuning that still needs work than a performance issue in the traditional sense. Given the hardware ask and the 100-player server sizes, it's also worth budgeting for a fairly modern rig if you want the higher framerate targets — this isn't a game that's going to run comfortably on older mid-range hardware.
How it compares
- Counter-Strike 2 is still the reference point for pure, disciplined tactical gunplay, and it costs nothing — WARDOGS trades that tight focus for hundred-player scale, vehicles, and aircraft, at a $39.99 buy-in.
- Borderlands 4 went through its own round of "great core game, rough technical edges" reviews at launch, so WARDOGS isn't the only recent big shooter asking players for patience early on.
- Grand Theft Auto V Legacy is a good reminder of what confident, well-tuned vehicle handling looks like at scale, which makes WARDOGS' current driving complaints stand out even more by comparison.
Summary
WARDOGS is doing something genuinely ambitious, and the reviews back that up even when they're complaining — people keep putting dozens of hours into it while listing off everything they want fixed. The core loop of infantry combat, piloting, and hundred-player scale objective fights is producing real highlights. But this is still an Early Access shooter carrying Early Access problems: three maps, a progression system that gates basic loadouts, vehicles that need real tuning, and enough cheater reports in recent reviews to take seriously. At $39.99 with no free trial, we'd wishlist it and watch how BULKHEAD handles the next couple of content and balance patches before buying in. If the studio adds maps, fixes the vehicle handling, and gets a handle on cheaters over the coming months, this could be an easy recommendation down the line — it just isn't quite there on day one of Early Access.
How we reviewed this
Based on 10 recent Steam reviews analyzed on Sep 25, 2026. Median playtime among those reviewers: 39.3 hours.
Read our review methodology
At a glance
- Price
- $39.99
- Released
- Sep 10, 2026
- Developer
- BULKHEAD
More on WARDOGS
Similar games we reviewed
Game of Review Team
The Game of Review Team finds and drafts posts with the help of automation, then sets the rules and takes responsibility for what gets published. See our Review Methodology for how scores are put together.
🏆 Review of the Month
Write a review, get votes, win a game key
Share your honest review of any game, get votes from the community, and the top review each month wins its author a random game key worth up to $1.