by Game of Review Team · published 2026-10-12 · updated 2026-10-12
Minecraft Dungeons II launched on September 29, sending Mojang Studios and Double Eleven's voxel-cube heroes back into dungeon-crawling action across two new worlds, four-player co-op, and a deeper mix of weapons and artifacts. It's the sequel to a game that built a loyal, if modest, fanbase, and almost two weeks and close to 6,000 Steam reviews in, the response is landing right where "Mixed" usually sits: a lot of people are still having a good time smashing through mobs, but just as many are running into bugs, thin content, and control quirks that keep this from being the slam-dunk comeback fans wanted.
Pros
- The hack-and-slash combat loop is still satisfying, and a wider pool of weapons and artifacts gives solo and co-op runs genuine build variety.
- Couch co-op holds up well, and several reviewers say playing with friends or family in the same room is still the best way to experience it.
- Cross-save between PC and Switch 2 lets players pick a save up on whichever platform is in front of them, a detail more than one reviewer specifically liked.
- Returning players note real quality-of-life improvements over the original, even if a few wish the list went further.
- Judged purely on "does the core gameplay work," the answer is yes for most reviewers, with some calling it just as fun as the first Dungeons, if not more varied in loadouts.
- Reviewers who bought the Deluxe Edition's extra cosmetics and DLC generally don't mention regretting the upgrade, which suggests the added content is at least not a letdown on its own terms.
Cons
- Bugs are the single most repeated complaint: visual artifacts, and more seriously, quests and key items that can get stuck or break outright mid-run.
- Mouse-and-keyboard feels like an afterthought to several reviewers, who specifically recommend grabbing a controller instead of fighting the default input scheme.
- The main campaign is short, and a noticeable chunk of it is padded with fetch-quest busywork rather than memorable encounters.
- Once the credits roll there isn't much waiting for you: the post-game and endgame content feels thin, and reviewers are asking for more reasons to keep playing after the story wraps.
- The original Minecraft Dungeons let a second player build and fully customize their own hero for co-op; that feature is gone in the sequel, and at least one reviewer called it out directly as a loss for playing with their kids.
- A handful of longtime fans also find the writing and dialogue tiring over a full run, and think the soundtrack is a step down from the original game's.

Performance & PC
System requirements are light by current standards. Steam lists an Intel Core i3-8100 or AMD Ryzen 3 2200G with 8GB of RAM and a GTX 1050-class card for the minimum spec, moving up to a Core i5-8400 or Ryzen 5 2600 with 16GB of RAM and a GTX 1060-class card for recommended. Nothing here should trouble a mid-range PC built in the last five years. What players actually report lines up with those modest specs in one sense: none of the recent reviews we read flagged outright crashes, freezes, or Steam Deck or Linux-specific breakage. The "buggy" complaints in this batch of reviews are mostly about quest logic and visual glitches rather than the engine itself falling over, which is a smaller technical problem on paper, but it's still the kind of thing that can stall or ruin a run, and it's worth knowing about before committing to a long solo campaign session. If you're the type who waits for a few patches before jumping into any new live-service-adjacent release, that instinct will probably serve you well here too, since several of the bug reports read like things a patch or two should be able to fix rather than fundamental design problems.
How it compares
Borderlands 4 scratches a similar itch for players who want loot-driven co-op action, just with a much bigger budget, more systems, and more polish to back it up. Hades offers a tighter, more consistently polished take on hack-and-slash combat if Minecraft Dungeons II's current rough edges are a dealbreaker for you. Elden Ring sits at the opposite end of the action-RPG spectrum entirely, slower, heavier, and far more demanding of its players, but it's the kind of finished, fully-realized experience that reviewers are implicitly reaching for when they say this sequel still feels unfinished in places. None of these three are a direct substitute for Minecraft Dungeons II's specific blend of blocky co-op dungeon-crawling, but they're the closest points of comparison for anyone deciding where to spend their time and money this month.
Summary
Minecraft Dungeons II gets the part that mattered most right: the dungeon-crawling combat and co-op loop are still enjoyable, and most longtime fans are getting the sequel they wanted on that front. But a short campaign stuffed with fetch quests, a thin endgame, quest-breaking bugs, and a mouse-and-keyboard experience that clearly wanted a controller all add up to a game that's easier to recommend in a few patches than it is today. At $29.99, it's fun enough for a weekend with friends, but not polished or deep enough yet to call a must-buy. Let Mojang and Double Eleven iron out the bugs and pad out the post-game first.
How we reviewed this
Based on 10 recent Steam reviews analyzed on Oct 12, 2026. 63% positive over the last 30 days vs. 63% all-time. Median playtime among those reviewers: 11.3 hours.
Read our review methodology
At a glance
- Price
- $29.99
- Released
- Sep 29, 2026
- Developer
- Mojang Studios, Double Eleven
- Steam rating
- Mixed · 63% (10,538)
Data: Steam · Updated Oct 18, 2026
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The Game of Review Team finds and drafts posts with the help of automation, then sets the rules and takes responsibility for what gets published. See our Review Methodology for how scores are put together.
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