Resident Evil Requiem Review: Scares That Land, Escort Missions That Don't

Resident Evil Requiem Review: Scares That Land, Escort Missions That Don't
Resident Evil Requiem

by Game of Review Team · published 2026-10-08

8.6/10
Gameplay 8.2/10
Performance 7.6/10
Content 8.5/10
Value 8.3/10

Resident Evil Requiem has been out since February 26, 2026, and Capcom's latest mainline entry has had plenty of time to find its footing with the Steam crowd. At $48.99, it's a full-price survival horror game built around a new protagonist, Grace, and it's already racked up over 81,000 user reviews on Steam, sitting at "Overwhelmingly Positive." We went through the ten most recent reviews to see what's actually sticking with players months after launch, rather than just repeating the launch-week hype.

Pros

  • The horror actually works. Several reviewers call out specific moments that genuinely rattled them, and more than one admits to playing with the lights on — this is a series entry that leans back into dread rather than action-movie spectacle.
  • Grace's story and character arc land well with longtime fans. One reviewer who's put over 2,000 minutes into the game called it one of the best entries in the franchise, putting its replayability close to Resident Evil 4.
  • The core loop is sticky enough that multiple reviewers are already deep into second and third playthroughs, chasing challenge runs and better item routes.
  • PC players are modding it within weeks of launch, with simple fixes (like adjusting the default field of view) already circulating — a sign of a healthy, engaged community.
  • Most reviewers, even ones with complaints, land on a recommendation. The overall tone across the sample is "flawed but worth it" rather than lukewarm.

Cons

  • A recurring complaint is pacing: sections built around escorting or protecting Grace are singled out as tedious and overly stealth-heavy, dragging against the game's horror momentum.
  • Not everyone is sold — one reviewer refunded after a few hours, calling the core gameplay loop boring, which is a reminder that this style of survival horror isn't for everyone.
  • Weapon upgrade progression feels thin to at least one longtime player, limiting how much you can meaningfully customize your loadout by the back half of the game.
  • The "Destroy Elpis" story branch draws specific criticism from players who otherwise enjoyed the campaign, as an ending choice that undercuts the buildup.
  • Default camera and field-of-view settings bothered some PC players enough that they went looking for mods or config tweaks before settling in.

Performance & PC

Capcom's listed minimum spec asks for a Core i5-8500 or Ryzen 5 3500, 16GB of RAM, and a GTX 1660 or RX 5500 XT, targeting 1080p output at 30fps — but the fine print is that this is upscaled from a native 640p, which tells you how hard the RE Engine is leaning on upscaling here. The recommended tier (i7-8700 or Ryzen 5 5500, RTX 2060 Super or RX 6600) aims for 60fps at 1080p upscaled from a native 720p. Despite those demanding internals, none of the ten reviews we read flagged ongoing crashes, freezes, or major stability problems at this point post-launch — a March update specifically patched out some PC crashes and GPU driver visual glitches that existed earlier on, and it shows. None of the sampled reviews mentioned Steam Deck or Linux compatibility one way or the other, so treat that as untested rather than confirmed.

What changed since launch

Capcom hasn't gone quiet on this one. A March 27, 2026 update added a Photo Mode accessible from the pause menu, adjusted facial expressions in some cutscenes "to better convey emotion," fixed a bug that could make progress impossible under specific conditions, and on PC specifically patched visual bugs on certain GPU drivers along with a crash-causing bug. A later update, 1.310 in June 2026, focused on the bonus "Leon Must Die Forever" mode — easing the difficulty of its toughest ranks and buffing several of its skills and items — plus unspecified minor bug fixes elsewhere. It's not a huge post-launch roadmap, but it's real, targeted support rather than abandonment.

How it compares

  • SILENT HILL: Townfall leans even harder into atmospheric dread with less combat, so if Requiem's action-horror balance still felt too action-heavy for you, Townfall is the more purely unsettling alternative.
  • CONTROL Resonant shares Remedy's knack for strong atmosphere and a well-drawn protagonist, but trades survival-horror tension for supernatural action — a good pick if you liked Grace's story beats more than the scares.
  • The Blood of Dawnwalker is a longer, more open-ended dark fantasy RPG, so it's a better fit if you want Requiem's grim tone stretched across a much bigger, more exploratory world.

Summary

Months after launch, Resident Evil Requiem holds up as a genuinely scary, well-told entry that earns its "Overwhelmingly Positive" tag, even if the escort-heavy pacing and a divisive ending keep it from being a clean sweep. Capcom's kept patching it rather than walking away, and the modding and challenge-run community around it looks healthy. If survival horror with a strong narrative hook is your thing, this is an easy recommendation; if the stealth-escort sections already sound like a dealbreaker, it's worth knowing going in that reviewers flagged exactly that.

How we reviewed this

Based on 10 recent Steam reviews analyzed on Oct 8, 2026. 96% positive over the last 30 days vs. 96% all-time. Median playtime among those reviewers: 18.4 hours.

Read our review methodology
Resident Evil Requiem — gameplay screenshot 1 Resident Evil Requiem — gameplay screenshot 2 Resident Evil Requiem — gameplay screenshot 3

At a glance

Price
$69.99
Released
Feb 26, 2026
Developer
CAPCOM Co., Ltd.
Steam rating
Overwhelmingly Positive · 96% (187,682)

Data: Steam · Updated Oct 19, 2026

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Game of Review Team

The Game of Review Team finds and drafts posts with the help of automation, then sets the rules and takes responsibility for what gets published. See our Review Methodology for how scores are put together.

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